Spectrus Kill Team

(Unit)
Type: unit
Category: Infantry
Categories: Infantry, Grenades, Imperium, Smoke, Spectrus Kill Team, Kill Team, Faction: Adeptus Astartes, Faction: Deathwatch, Phobos
LinkId: 6482-591d-fe98-7961
Hidden: false
Costs: 170 pts

Constraints:

max(self): 3
max(self): 0
max(force): 3
Options (2)
Crusade:
Battle Honours:
Battle Traits:
Crusade Relics:
Black Templars Crusade Relics:
Blood Angels Crusade Relics:
Legendary Relics:
Dark Angels Crusade Relics:
Raptors Crusade Relics:
Antiquity Relics:
Artificer Relics:
Legendary Relics:
Space Wolves Crusade Relics:
Antiquity Relics:
Legendary Relics:
Tome Keepers Crusade Relics:
Antiquity Relics:
Artificer Relics:
Legendary Relics:
Pariah Nexus Blackstone Upgrades:
Weapon Modifications:
Rules (4)
Scouts
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move** (see below). 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.
Infiltrators
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.
Mission Tactics
Refer to the Detachment Rule for more information.
Oath of Moment
If your Army Faction is **^^Adeptus Astartes^^**, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target:
■ You can reroll the Hit roll
■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the **^^Blood Angels^^**, **^^Dark Angels^^**, **^^Deathwatch^^** or **^^Space Wolves^^** keywords, add 1 to the Wound roll as well.

Profiles:

Abilities
Attached Unit:

If a CHARACTER from your army with the Leader ability can be attached to an INFILTRATOR SQUAD, it can be attached to this unit instead.  If this unit has a Leader unit attached to it during the Declare Battle Formations step, that Leader unit gains the Infiltrators and Scouts 6" abilities.

Spectrus Doctrines:

At the end of your opponent’s turn, if this unit is more than 6" away from all enemy units, you can remove this unit from the battlefield and place it into Strategic Reserves.

Modifiers:

append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment pts 10
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set max Crusade: Battle Honours(self) 6
1+ selections of Legendary Veterans in self (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in force (recursive)
Used By (1)