Deathwatch bolt carbine

(Entry)
Type: upgrade
EntryId: 1b2b-2c12-fa9e-a9ed
Hidden: false

Constraints:

min: 1
max: 1
Options (1)
Rules (2)
Precision
While resolving attacks made with one or more **[PRECISION]** weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more **CHARACTER** models **visible** to one or more of the attacking models, the active player can select one allocation group that contains one of those **visible CHARACTER** models. If they do, until those attacks are resolved, or until that **CHARACTER** group is **destroyed** (whichever happens first), that **CHARACTER** group is the current allocation group.
Lethal Hits
Each time an attack made with a **[LETHAL HITS]** weapon results in a **critical hit**, you can choose for that attack to automatically wound the target. 
***Designer’s Note:** Choosing to automatically wound the target means that no **wound roll** is made for that attack. You may decide against this, as it means that attack cannot result in a **critical wound** and so cannot trigger other abilities such as [DEVASTATING WOUNDS].*

Profiles:

Ranged Weapons RangeABSSAPDKeywords
Deathwatch Bolt carbine

24"

2

3+

5

-1

1

Lethal Hits, Precision