Fealty

(Entry)
Type: upgrade
EntryId: b81d-c41a-4951-ffe
Hidden: false

Constraints:

min: 1
max: 1
Rules (2)
Lethal Hits
Each time an attack made with a **[LETHAL HITS]** weapon results in a **critical hit**, you can choose for that attack to automatically wound the target. 
***Designer’s Note:** Choosing to automatically wound the target means that no **wound roll** is made for that attack. You may decide against this, as it means that attack cannot result in a **critical wound** and so cannot trigger other abilities such as [DEVASTATING WOUNDS].*
Sustained Hits
This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example: An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).

Profiles:

Melee Weapons RangeAWSSAPDKeywords
➤ Fealty - strike

Melee

8

2+

12

-4

4

Lethal Hits

➤ Fealty - sweep

Melee

16

2+

6

-3

2

Sustained Hits 1