Ravenwing Dark Talon

(Unit)
Type:

model

Category:

Vehicle

Categories:

Imperium, Fly, Vehicle, Aircraft, Dark Talon, Faction: Adeptus Astartes, Faction: Dark Angels, Ravenwing

EntryId:

9b3d-e812-4248-522

Hidden:

false

Costs: 200 pts

Constraints:

max(self): 3
max(self): 0
max(force): 3
Options (2)
Darkflight Pursuit Enhancements:
Rules (2)
Deadly Demise
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*
Oath of Moment
If your Army Faction is **^^Adeptus Astartes^^**, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target:
■ You can reroll the Hit roll
■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the **^^Blood Angels^^**, **^^Dark Angels^^**, **^^Deathwatch^^** or **^^Space Wolves^^** keywords, add 1 to the Wound roll as well.

Profiles:

Unit MTSvWLDOCInSv
Ravenwing Dark Talon

-

8

3+

11

6+

-

5+

Abilities
Stasis Bomb:

 At the end of your opponent’s Fight phase, select one visible enemy unit (excluding AIRCRAFT/Lone Operative units) within 24" of this unit. That enemy unit is slowed until the end of your opponent’s next Movement phase:

▪ While a unit is slowed, in your opponent’s Movement phase, when that unit is selected to move, unless that unit remains stationary, roll one D6:     ▫ On a 1-4, that unit suffers D3 mortal wounds and that unit has -2" M.     ▫ On a 5-6, that unit suffers 2D3 mortal wounds and that unit has -3" M.’

Damaged: 1-3 Wounds Remaining:

While this model has 1-3 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Modifiers:

append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set max Crusade: Battle Honours(self) 6
1+ selections of Legendary Veterans in self (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in force (recursive)
Used By (1)

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