Blood Angels Captain

(Unit)
Type:

model

Category:

Character

Categories:

Infantry, Character, Grenades, Imperium, Captain, Faction: Adeptus Astartes, Faction: Blood Angels, Tacticus, Leader

LinkId:

2f4d-a03c-622b-d553

Hidden:

false

Costs: 80 pts

Constraints:

max(self): 6
max(self): 0
max(force): 3
Options (3)
Enhancements:
Champions of Fenris Enhancements:
Dark Age Arsenal Enhancements:
Encarmine Speartip Enhancements:
Interrogation Conclave Enhancements:
Legacy of Grace Enhancements:
Legends of Saga and Song Enhancements:
Librarius Conclave Enhancements:
Saga of the Hunter Enhancements:
Subversion Assets Enhancements:
The Living Miracle Enhancements:
Vengeful Hosts Enhancements:
Wrath of the Doomed Enhancements:
Wrathful Procession Enhancements:
Rules (2)
Oath of Moment
If your Army Faction is **^^Adeptus Astartes^^**, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target:
■ You can reroll the Hit roll
■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the **^^Blood Angels^^**, **^^Dark Angels^^**, **^^Deathwatch^^** or **^^Space Wolves^^** keywords, add 1 to the Wound roll as well.
Leader
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.

Profiles:

Unit MTSvWLDOCInSv
Blood Angels Captain

6"

4

3+

5

6+

1

4+

Abilities
Leader:

This model can be attached to the following units:

■ Assault Intercessor Squad ■ Infernus Squad ■ Intercessor Squad ■ Sternguard Veteran Squad ■ Company Heroes ■ Tactical Squad

Rites of Battle:

Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.

Finest Hour:

Once per battle, at the start of the Fight phase, this model can use this ability. If it does, until the end of the phase, add 3 to the Attacks characteristic of melee weapons equipped by this model and those weapons have the [DEVASTATING WOUNDS] ability.

Modifiers:

append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Battle Honours(self) 1
1+ selections of Noble Heritage in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in force (recursive)
Used By (1)

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