Daemonifuge

(Unit)
Type: unit
Category: Epic Hero
Categories: Epic Hero, Infantry, Grenades, Character, Imperium, Daemonifuge, Faction: Adepta Sororitas, Sororitas Character
EntryId: 8569-2390-d4db-30fd
Hidden: false
Costs: 85 pts

Constraints:

max(force): 1
Options (4)
Rules (4)
Acts of Faith
If your Army Faction is ^^**Adepta Sororitas**^^, each unit from your army with this ability can perform one Act of Faith per phase. This is done using Miracle dice.

GAINING MIRACLE DICE
If your Army Faction is ^^**Adepta Sororitas**^^, you gain 1 Miracle dice:
- At the start of each battle round.
- Each time an ^^**Adepta Sororitas**^^ unit from your army is destroyed.

Each time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed or re-rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side – this is your Miracle dice pool.

PERFORMING AN ACT OF FAITH
Before making a dice roll for a model or unit from your army with the Acts of Faith ability, if you have one or more dice in your Miracle dice pool, that unit can perform an Act of Faith. If it does, select one of the dice from your Miracle dice pool to substitute that dice roll (if a roll involves more than one dice, e.g. a Charge roll or Battle-shock test, only a single dice can
be substituted). The dice that is being substituted is not rolled; instead the value of the selected Miracle dice is used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each Miracle dice can only be selected for substitution once. Once all Miracle dice substitutions have been made, remove the chosen Miracle dice from your Miracle dice pool, and roll all remaining, unsubstituted dice that are a part of the dice roll. You can use Miracle dice when a unit performs an Act of Faith for any of the following types of dice roll:
■ Advance roll
■ Battle-shock test
■ Charge roll
■ Damage roll
■ Hit roll
■ Saving throw
■ Wound roll
Fights First
While every model in a unit has this ability, that unit is a **Fights First** unit. 
See the Resolve Fights First Combats step in the Fight phase (12.04).
Lone Operative
Unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within 12" of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within 12" of this unit. 
If this ability takes the form **Lone Operative X"**, unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within **X"** of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within **X"** of this unit.
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Profiles:

Abilities
Holy Judgement:

At the start of your Shooting phase, select one enemy unit within 12" of and visible to this unit's Ephrael Stern model. That unit must take a Battle-shock test, subtracting 2 from the result if it is a Chaos unit. If the test is failed, that enemy unit suffers 3 mortal wounds.

Mysterious Saviours:

You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do: 

  • That use is ‑1 CP
  • That use does not prevent any uses of that stratagem on other units this phase.'
Used By (1)