Bray Lord

(Entry)
Type: upgrade
EntryId: c357-dd19-13a4-38cd
Hidden: false
Costs: 15 pts1 Enhancements

Constraints:

max(force): 1
Rules (1)
Scouts
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move** (see below). 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.

Profiles:

Abilities
Bray Lord:

The bearer has the Scouts 6" ability. During the Declare Battle Formations step, the bearer can be attached to a Tzaangors unit.

Modifiers:

set hidden true
and
0 forces of Crusade Force in roster (recursive)
0 selections of Warpmeld Pact in roster (recursive)
set hidden true
and
ancestor is not Sorcerer
ancestor is not Infernal Master