Fulgrim

(Unit)
Type: model
Category: Epic Hero
Categories: Faction: Emperor's Children, Chaos, Slaanesh, Fulgrim, Primarch, Daemon, Monster, Fly, Epic Hero, Character
LinkId: fdfc-1d52-ab77-2605
Hidden: false
Costs: 350 pts

Constraints:

max(roster): 1
Options (5)
Rules (3)
Thrill Seekers
If your Army Faction is **^^Emperor's Children^^**, this unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, but when doing so:
- It cannot target a unit it was within Engagement Range of at the start of the turn
- It cannot target a unit that was the target of another unit's charge or attack this phase.
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Deadly Demise
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*

Profiles:

Unit MTSvWLDOCInSv
Fulgrim

16"

11

2+

16

5+

6

4+

Abilities
Daemonic Poisons:

In your Shooting phase and the Fight phase, after this model has finished making its attacks, select one enemy unit hit by one or more of those attacks. Until the end of the battle, that enemy unit is poisoned. At the start of each player's Command phase, roll one D6 for each poisoned enemy unit on the battlefield: on a 4+, that enemy unit suffers D3 mortal wounds.

Daemon Prince of Slaanesh:

At the start of your opponent's Command phase, select one of the abilities in the Daemon Prince of Slaanesh section. Until the start of your opponent's next Command phase, this model has that ability.

Damaged: 1-6 Wounds Remaining:

While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Supreme Commander:

If this model is in your army, it must be your Warlord.

Serpentine:

Each time this model makes a Normal, Advance or Fall Back move, it can move over sections of terrain features that are 4" or less in height.

Beguiling Form:

Each time a model makes an attack that targets this unit, subtract 1 from the Hit roll.

Daemonic Speed:

This model has the Fights First ability.

Enthralling Hypnosis (Aura):

While an enemy unit is within 6" of this model, each time that unit is selected to Fall Back, it must take a Leadership test. If that test is failed, that unit must Remain Stationary this phase instead.

Used By (1)