Heavy missile launcher

(Entry)
Type: upgrade
Categories: Damage Dx+0 Modifier, Attacks Dx Weapon, Attacks Dx+0 Modifier
EntryId: e614-711a-eac2-6449
Hidden: false
Options (1)
Rules (2)
Blast
Each time you gather attack dice for a **[BLAST]** weapon, add one additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form **[BLAST X]**, each time you gather **attack dice** for such a weapon, add **X** additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down) instead. 
***Example:** If a **[BLAST 2]** weapon with an **A** characteristic of 3 targets a unit containing 12 models, you would gather four additional **attack dice** for that weapon (for a total of seven for that weapon).*
Lethal Hits
Each time an attack made with a **[LETHAL HITS]** weapon results in a **critical hit**, you can choose for that attack to automatically wound the target. 
***Designer’s Note:** Choosing to automatically wound the target means that no **wound roll** is made for that attack. You may decide against this, as it means that attack cannot result in a **critical wound** and so cannot trigger other abilities such as [DEVASTATING WOUNDS].*

Profiles:

Ranged Weapons RangeABSSAPDKeywords
➤ Heavy missile launcher - frag

48"

2D6

3+

5

-1

1

Blast, Lethal Hits

➤ Heavy missile launcher - krak

48"

2

3+

10

-2

D6+1

Lethal Hits