Plasma gun

(Entry)
Type: upgrade
LinkId: b796-6aab-99e7-df31
Hidden: false

Constraints:

max: 1
Options (1)
Rules (2)
Hazardous
Each time a unit is **selected to shoot** or **selected to fight**, after that unit has resolved all of its attacks, make a number of **hazard rolls** (06.03) for that unit equal to the number of **[HAZARDOUS]** weapons you selected in the Select Weapons step.
Rapid Fire
This ability always takes the form **[RAPID FIRE X]**. Each time you gather **attack dice** for a **[RAPID FIRE]** weapon, add **X** additional **attack dice** if the target unit was within half range of that weapon in the Select Targets step. 
***Example:** If a **[RAPID FIRE 1]** weapon with an **A** characteristic of 1 targets a unit that is within half range, you would gather one additional **attack dice** for that weapon (for a total of two for that weapon).*

Profiles:

Ranged Weapons RangeABSSAPDKeywords
➤ Plasma gun - standard

24"

1

3+

7

-2

1

Rapid Fire 1

➤ Plasma gun - supercharge

24"

1

3+

8

-3

2

Hazardous, Rapid Fire 1

Used By (2)