Acidic maw

(Entry)
Type:

upgrade

EntryId:

fb78-b4a3-ef6d-8420

Hidden:

false

Constraints:

max: 1
Options (1)
Rules (2)
Devastating Wounds
Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. 
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. 
***Example:** An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*
Extra Attacks
Each time a unit containing one or more models with an **[EXTRA ATTACKS]** weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select: 
- All of that model’s **[EXTRA ATTACKS]** weapons. 
- One of that model’s other melee weapons, if possible.

Profiles:

Melee Weapons RangeAWSSAPD
Acidic maw

Melee

2

4+

7

-4

3

Devastating Wounds, Extra Attacks

Modifiers:

set hidden true
ancestor is not Daemonic Charioteer

Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer 40,000 11th Edition and many more games.

Try the builder