Lashes of torment

(Entry)
Type: upgrade
Categories: Extra Attacks Weapon
EntryId: b7e3-d5ef-6724-2613
Hidden: false

Constraints:

min: 1
max: 1
Options (1)
Rules (4)
Anti
This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*
Assault
Units containing one or more models with an **[ASSAULT]** weapon can shoot using **assault shooting** (10.05).
Pistol
**[PISTOL]** and **[CLOSE-QUARTERS]** are identical for all rules purposes. 

Units containing one or more models with a **[CLOSE-QUARTERS]** weapon can shoot using **close-quarters shooting** (10.06). When using another **shooting type**, for each model in that unit (excluding **MONSTER/VEHICLE** models), you can only select one of the following to make attacks with: 
- One or more of its **[CLOSE-QUARTERS]** weapons. 
- One or more of its other ranged weapons.
Extra Attacks
Each time a unit containing one or more models with an **[EXTRA ATTACKS]** weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select: 
- All of that model’s **[EXTRA ATTACKS]** weapons. 
- One of that model’s other melee weapons, if possible.

Profiles:

Ranged Weapons RangeABSSAPD
Lashes of torment

12"

3

3+

4

-1

2

Anti-INFANTRY 3+, Assault, Pistol

Melee Weapons RangeAWSSAPD
Lashes of torment

Melee

3

3+

4

-1

2

Anti-INFANTRY 3+, Extra Attacks