Warp Curse

(Entry)
Type: upgrade
Categories: Psychic Weapon
EntryId: e9d5-22a1-4f42-a51
Hidden: false

Constraints:

min: 1
max: 1
Rules (3)
Sustained Hits
This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example: An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).
Hazardous
Each time a unit is **selected to shoot** or **selected to fight**, after that unit has resolved all of its attacks, make a number of **hazard rolls** (06.03) for that unit equal to the number of **[HAZARDOUS]** weapons you selected in the Select Weapons step.
Psychic
Each time an attack is made with a **[PSYCHIC]** weapon, you can ignore any or all modifiers to that attack’s **BS** or **WS** characteristic and any or all modifiers to the **hit roll**. Attacks made with **[PSYCHIC]** weapons are known as **psychic attacks** (this can be important for the triggering of other rules).

Profiles:

Ranged Weapons RangeABSSAPD
➤ Warp Curse - witchfire

18"

3

3+

4

-1

2

Psychic

➤ Warp Curse - focused witchfire

18"

3

3+

5

-1

2

Hazardous, Psychic, Sustained Hits 2