Chaos Rhino

(Unit)
Type:

model

Category:

Dedicated Transport

Categories:

Faction: Heretic Astartes, Vehicle, Transport, Dedicated Transport, Chaos, Rhino, Smoke, Frame

EntryId:

e981-27ae-112f-aa9a

Hidden:

false

Costs: 65 pts

Constraints:

max(force): 6
max(self): 3
max(self): 0
Options (2)
Rules (3)
Deadly Demise
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*
Dark Pacts
If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:
■ [LETHAL HITS]
■ [SUSTAINED HITS 1]
Firing Deck
This ability always takes the form **Firing Deck X**. In your Shooting phase, each time this **TRANSPORT** is **selected to shoot**, if one or more units are embarked within it, resolve the following sequence: 
1. Select up to **X** models embarked within this **TRANSPORT** (excluding models whose units have already been **selected to shoot** this phase). 
2. For each selected model, select one of its ranged weapons (excluding **[ONE SHOT]** weapons). 
3. Until this **TRANSPORT** has resolved all of its attacks, it has all of those selected weapons in addition to its other weapons. 
4. Until the end of the turn, units embarked within this **TRANSPORT** are not eligible to shoot. 

Profiles:

Unit MTSvWLDOCInSv
Chaos Rhino

12"

9

3+

10

6+

2

Abilities
Self-repair:

At the start of your Command phase, this model regains 1 lost wound.

Transport
Chaos Rhino:

This model has a transport capacity of 12 Heretic Astartes Infantry models. It cannot transport Terminator, Jump Pack, Mutilators, Obliterators or Possessed models.

Modifiers:

append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment pts 10
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set max Crusade: Battle Honours(self) 6
1+ selections of Legendary Veterans in self (recursive)
set max(force) 4
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
Used By (1)

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