Mark of the Hound

(Entry)
Type: upgrade
EntryId: b5e6-8586-a9a9-b6b
Hidden: false
Costs: 25 pts1 Enhancements

Constraints:

max(force): 1
Rules (1)
Scouts
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move** (see below). 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.

Profiles:

Abilities
Mark of the Hound:

Models in the bearer's unit have the Scouts 6" ability.

Modifiers:

set hidden true
and
0 forces of Crusade Force in roster (recursive)
0 selections of Renegade Raiders in roster (recursive)