Intoxicating Elixir

(Entry)
Type: upgrade
EntryId: 8d30-bc8b-6d57-ef08
Hidden: false
Costs: 15 pts1 Enhancements

Constraints:

max(force): 1
Rules (1)
Feel No Pain
This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. 

Profiles:

Abilities
Intoxicating Elixir:

The bearer has the Feel No Pain 5+ ability. Each time the bearer shoots or fights, if the bearer’s unit made a Dark Pact this phase and did not fail the resulting Leadership test, after the bearer has resolved those attacks, select one enemy unit that was hit by one or more of those attacks; that enemy unit must take a Battle-shock test.

Modifiers:

set hidden true
or
and
0 selections of Slaanesh in unit
ancestor is not Slaanesh
0 selections of Slaanesh in parent
and
0 forces of Crusade Force in roster (recursive)
0 selections of Pactbound Zealots in roster (recursive)