Fusion gun

(Entry)
Type:

upgrade

LinkId:

e899-6bbd-417f-d4b8

Hidden:

false

Constraints:

min: 1
max: 1
max(unit): 1
Rules (2)
Blast
Each time you gather attack dice for a **[BLAST]** weapon, add one additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form **[BLAST X]**, each time you gather **attack dice** for such a weapon, add **X** additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down) instead. 
***Example:** If a **[BLAST 2]** weapon with an **A** characteristic of 3 targets a unit containing 12 models, you would gather four additional **attack dice** for that weapon (for a total of seven for that weapon).*
Melta
This ability always takes the form **[MELTA X]**. Each time a model makes an attack with a **[MELTA]** weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add **X** to that weapon’s **D** characteristic. 
***Example:** A model targets a unit that is within half range of a **[MELTA 2]** weapon with a **D** characteristic of D6. While resolving those attacks, that weapon has a **D** characteristic of **D6+2**.*

Profiles:

Ranged Weapons RangeABSSAPDKeywords
Fusion gun

12"

1

3+

8

-4

D6+1

Assault, Melta 2

Modifiers:

increment max(unit) 1
10+ selections of model in unit (recursive)
Used By (2)

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