Neuro Disruptor

(Entry)
Type:

upgrade

LinkId:

cbb1-5aea-77c5-b69e

Hidden:

false

Constraints:

max: 1
min: 1
max(Troupe): 4
Rules (3)
Pistol
**[PISTOL]** and **[CLOSE-QUARTERS]** are identical for all rules purposes. 

Units containing one or more models with a **[CLOSE-QUARTERS]** weapon can shoot using **close-quarters shooting** (10.06). When using another **shooting type**, for each model in that unit (excluding **MONSTER/VEHICLE** models), you can only select one of the following to make attacks with: 
- One or more of its **[CLOSE-QUARTERS]** weapons. 
- One or more of its other ranged weapons.
Anti
This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*
Assault
Units containing one or more models with an **[ASSAULT]** weapon can shoot using **assault shooting** (10.05).

Profiles:

Ranged Weapons RangeABSSAPD
Neuro Disruptor

12"

1

3+

4

-2

1

Anti-infantry 2+, Assault, Pistol

Modifiers:

set max(Troupe) 2
9- selections of model in Troupe (recursive)
Used By (2)

Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer 40,000 11th Edition and many more games.

Try the builder