Spitefire

(Entry)
Type: upgrade
EntryId: aa28-2c45-9ee7-f70a
Hidden: false
Costs: 1 Crusade Points1 Crusade: Battle Honours

Constraints:

max: 1
Rules (2)
Rapid Fire
This ability always takes the form **[RAPID FIRE X]**. Each time you gather **attack dice** for a **[RAPID FIRE]** weapon, add **X** additional **attack dice** if the target unit was within half range of that weapon in the Select Targets step. 
***Example:** If a **[RAPID FIRE 1]** weapon with an **A** characteristic of 1 targets a unit that is within half range, you would gather one additional **attack dice** for that weapon (for a total of two for that weapon).*
Assault
Units containing one or more models with an **[ASSAULT]** weapon can shoot using **assault shooting** (10.05).

Profiles:

Abilities
Spitefire:

Assault weapons equipped by models in this unit have the [RAPID FIRE 1] ability. All other ranged weapons equipped by models in this unit have the [ASSAULT] ability.

Modifiers:

append Keywords Assault in root-entry.self.entries.recursive.profiles.Ranged Weapons
append Keywords Rapid Fire 1 in root-entry.self.entries.recursive.Assault Weapon.profiles.Ranged Weapons
append annotation Spitefire in root-entry.self.entries.recursive.profiles.Ranged Weapons
replace Keywords , Assault with undefined in root-entry.self.entries.recursive.Assault Weapon.profiles.Ranged Weapons
replace Keywords Assault with undefined in root-entry.self.entries.recursive.Assault Weapon.profiles.Ranged Weapons
ancestor is Titanic
set hidden true
ancestor is not Kabal