Laser Lance

(Entry)
Type: upgrade
EntryId: 62f2-562f-ed0c-4cb5
Hidden: false
Options (1)
Rules (3)
Assault
Units containing one or more models with an **[ASSAULT]** weapon can shoot using **assault shooting** (10.05).
Lance
Each time an attack is made with a **[LANCE]** weapon, if the attacking model’s unit made a **charge move** this turn, add 1 to the **wound roll**.
Anti
This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*

Profiles:

Ranged Weapons RangeABSSAPDKeywords
Laser Lance

6"

1

3+

6

-2

3

Assault

Melee Weapons RangeAWSSAPD
Laser Lance

Melee

3

3+

5

-2

3

Anti-Monster 3+, Anti-Vehicle 3+, Lance