Searsong

(Entry)
Type: upgrade
EntryId: 5cc3-9b34-8587-7247
Hidden: false

Constraints:

min: 1
max: 1
Rules (3)
Melta
This ability always takes the form **[MELTA X]**. Each time a model makes an attack with a **[MELTA]** weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add **X** to that weapon’s **D** characteristic. 
***Example:** A model targets a unit that is within half range of a **[MELTA 2]** weapon with a **D** characteristic of D6. While resolving those attacks, that weapon has a **D** characteristic of **D6+2**.
Sustained Hits
This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example: An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).
Assault
Units containing one or more models with an **[ASSAULT]** weapon can shoot using **assault shooting** (10.05).

Profiles:

Ranged Weapons RangeABSSAPD
➤ Searsong - Beam

12"

3

2+

8

-3

2

Assault, Melta 1, Sustained hits 2

➤ Searsong - Lance

18"

1

2+

14

-4

D6

Assault, Melta 6