Twin Splinter Rifle

(Entry)
Type: upgrade
EntryId: 5546-d537-b8a6-20cf
Hidden: false

Constraints:

max: 1
Options (1)
Rules (4)
Anti
This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*
Assault
Units containing one or more models with an **[ASSAULT]** weapon can shoot using **assault shooting** (10.05).
Twin-linked
Each time an attack is made with a **[TWIN-LINKED]** weapon, you can re-roll the **wound roll**.
Rapid Fire
This ability always takes the form **[RAPID FIRE X]**. Each time you gather **attack dice** for a **[RAPID FIRE]** weapon, add **X** additional **attack dice** if the target unit was within half range of that weapon in the Select Targets step. 
***Example:** If a **[RAPID FIRE 1]** weapon with an **A** characteristic of 1 targets a unit that is within half range, you would gather one additional **attack dice** for that weapon (for a total of two for that weapon).*

Profiles:

Ranged Weapons RangeABSSAPD
Twin Splinter Rifle

24"

2

3+

2

0

1

Anti-Infantry 3+, Assault, Rapid Fire 1, Twin Linked