Psychic tendril

(Entry)
Type: upgrade
EntryId: c102-d98b-dc50-5b53
Hidden: false

Constraints:

min: 1
max: 1
Options (1)
Rules (3)
Melta
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.
Blast
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).
Psychic
Some weapons and abilities can only be used by PSYKERS. Such weapons and abilities are tagged with the word 'Psychic'. If a Psychic weapon or ability causes any unit to suffer one or more wounds, each of those wounds is considered to have been inflicted by a Psychic Attack.

Profiles:

Ranged Weapons RangeABSSAPDKeywords
➤ Psychic tendril - neuroparasite

18"

2

2+

8

-2

D3

Precision, Psychic

➤ Psychic tendril - neurolance

18"

2

2+

12

-3

D6

Melta 2, Psychic

➤ Psychic tendril - neuroblast

18"

2D6

2+

6

-2

1

Blast, Psychic