Toxinjecter harpoon

(Entry)
Type: upgrade
EntryId: 50f3-6a18-bc71-2a59
Hidden: false

Constraints:

min: 1
max: 1
Options (1)
Rules (2)
Harpooned
After the bearer has shot with this weapon, select one enemy MONSTER or VEHICLE unit hit by one or more of those attacks. Until the end of the turn, each time the bearer selects that unit as a target of a charge, add 2 to the Charge roll
Extra Attacks
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.

Profiles:

Melee Weapons RangeAWSSAPDKeywords
Toxinjecter Harpoon

Melee

4

2+

12

-3

D6+1

Extra Attacks

Ranged Weapons RangeABSSAPDKeywords
Toxinjecter Harpoon

12"

2

2+

12

-3

D6+1

Harpooned