Assault Squad with Jump Packs

(Unit)
Type: unit
Category: Infantry
Categories: Infantry, Grenades, Imperium, Faction: Adeptus Astartes, Assault Squad with Jump Packs, Jump Pack, Fly
EntryId: bfe7-b726-9158-d5ad
Hidden: false
Costs: 115 pts

Constraints:

max(roster): 3
Options (1)
Rules (2)
Deep Strike
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
Oath of Moment
If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, each time a model from your army with this ability makes an attack that targets that enemy unit, you can re-roll the Hit roll and you can re-roll the Wound roll.

Profiles:

Unit MTSVWLDOC
Assault Squad with Jump Packs

12"

4

3+

2

6+

1

Abilities
Hammer of Wrath:

Each time this unit ends a Charge move, select one enemy unit within Engagement Range of it and roll one D6 for each model in this unit: for each 4+, that enemy unit suffers 1 mortal wound.

Modifiers:

set pts 230
Used By (1)