Teleportation Node

(Entry)
Type: upgrade
EntryId: 1208-57fb-d348-1681
Hidden: false
Costs: 1 Crusade Points1 Crusade: Battle Honours

Constraints:

max: 1
Rules (1)
Deep Strike
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.

Profiles:

Abilities
Teleportation Node:

At the end of your Movement phase, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves. If you do, until the end of your next turn, this unit has the Deep Strike ability.

Modifiers:

ancestor is Titanic
set hidden true
parent is not Tech-Priest