Azrael

(Unit)
Type: model
Category: Epic Hero
Categories: Character, Epic Hero, Infantry, Grenades, Imperium, Tacticus, Azrael, Faction: Dark Angels, Faction: Adeptus Astartes, Chapter Master, Deathwing
EntryId: 81bd-ce4e-229f-a88
Hidden: false
Costs: 115 pts

Constraints:

max(roster): 1
Options (3)
Rules (1)
Oath of Moment
If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target:
■ You can reroll the Hit roll
■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Black Templars, Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.

Profiles:

Unit MTSVWLDOC
Azrael

6"

4

2+

6

6+

1

Abilities
Supreme Grand Master:

While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.

Masterful Tactician:

At the start of your Command phase, if this model is on the battlefield, you gain 1CP.

The Lion Helm:

Models in the bearer’s unit have a 4+ invulnerable save. In addition, once per battle, in any phase, the bearer can summon a Watcher in the Dark. When it does, until the end of the phase, models in the bearer’s unit have the Feel No Pain 4+ ability against mortal wounds.

Invulnerable save:

4+

Leader:

This model can be attached to the following units: ■ Assault Intercessor Squad ■ Bladeguard Veteran Squad ■ Hellblaster Squad ■ Infernus Squad ■ Inner Circle Companions ■ Intercessor Squad ■ Sternguard Veteran Squad ■ Tactical Squad

Used By (1)