Blessings of Khorne Reference

(Unit)
Type: upgrade
Category: Configuration
Categories: Configuration
LinkId: 8d4f-a4cb-ec1c-7f95
Hidden: false

Constraints:

max(force): 1

Profiles:

Blessings of Khorne Roll
1. Unbridled Bloodlust

Double 1+

You can re-roll Charge rolls made for this unit.

2. Rage-fuelled Invigoration

Double 2+

Each time a model in this unit makes a Pile-In or Consolidation move, it can move up to 6" instead of up to 3".

3. Death To Cowards (Greater Boon of Khorne)

Double 3+

Each time an enemy unit (excluding Monsters and Vehicles) within Engagement Range of one or more units from your army with this ability is selected to Fall Back, models in that enemy unit must take Desperate Escape tests. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.

3. Total Carnage

Double 3+

Each time a model in this unit is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.

4. Blistering Fury (Greater Boon of Khorne)

Double 4+

Each time this unit ends a Charge move, select one enemy unit within Engagement Range of it, then roll one D6 for each model in this unit that is within Engagement Range of that enemy unit: for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).

4. Blood-soaked Nightmares (Greater Boon of Khorne)

Double 4+

At the start of each player's Command phase, each enemy unit that is within Engagement Range of one or more units with this ability must take a Battle-shock test.

4. Martial Excellence

Double 4+ or Triple 1+

Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.

5. Bloodthirst (Greater Boon of Khorne)

Double 5+

Add 2" to the Move characteristic of models in this unit.

5. Savage Guidance (Greater Boon of Khorne)

Double 5+

Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.

5. Warp Blades

Double 5+ or Triple 2+

Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.

6. Cleaving Blows

Double 6+

Improve the Armour Penetration characteristic of melee weapons equipped by models in this unit by 1.

6. Decapitating Strikes

Double 6+ or Triple 3+

Each time a model in this unit makes a melee attack that targets an Infantry unit, that attack has the [DEVASTATING WOUNDS] ability.

Used By (1)