Unicorn

(Entry)
Type:

upgrade

LinkId:

b2c2-6d3e-2224-4f57

Hidden:

false

Costs: 65 pts

Constraints:

max: 1
Rules (3)
Forest Spirit
The following rules apply to all creatures with the Forest Spirit special rule.
•	Non-Forest Spirits may not join a Forest Spirit unit and vice versa. Treeman Ancients may never join units.
•	Forest Spirits have a 5+ Ward Save. However, this save cannot be used against magical attacks (spells, magic weapons etc).
•	All attacks by Forest Spirits count as being magical. This includes any special or ranged attacks they may have.
•	Forest Spirits are Immune to Psychology.
Impale
A Unicorn uses its horn much in the same manner as a knight uses a lance. When a unicorn charges into combat it receives +2 to its Strength.
Magical Resistance (2)
Generates two dispel dice when spells cast at the unit

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Unicorn

10

5

0

4

4

3

5

2

8

7

+5

3

50x50

Modifiers:

set hidden true
0 selections of Glamoureave Kindreds in parent (recursive)
Used By (3)

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