Drycha

(Unit)
Type: unit
Category: Special Characters
Categories: Characters, Special Characters, Lord
EntryId: b01e-282c-48fb-6291
Hidden: false
Costs: 355 pts2 Dispel Dice

Constraints:

max(roster): 0
Options (3)
Rules (8)
Fear
Unit causes Fear
Forest Spirit
The following rules apply to all creatures with the Forest Spirit special rule.
•	Non-Forest Spirits may not join a Forest Spirit unit and vice versa. Treeman Ancients may never join units.
•	Forest Spirits have a 5+ Ward Save. However, this save cannot be used against magical attacks (spells, magic weapons etc).
•	All attacks by Forest Spirits count as being magical. This includes any special or ranged attacks they may have.
•	Forest Spirits are Immune to Psychology.
Forest Stalkers
Clad in carefully woven raiments designed to help them vanish into the background, Waywatchers are almost impossible to spot. This means that the enemy suffers an additional -1 to hit modifier when shooting at them. In addition, Waywatchers are able to sneak up extremely close to their foes. Waywatchers are deployed at the same time as Scouts, and can be placed in one of two ways.
Either place them exactly like Scouts, but with no minimum distance between them and the enemy, or place them in sight of the enemy (even in the open), but more than 12" away from them.
Terror
Unit causes Terror.
Troops who are confronted by monsters or situations that cause terror must test to see whether they overcome their terror. If they fail, they are completely terrified and are reduced to gibbering wrecks. Troops only ever test for terror once in a battle. Once they've overcome their terror they are not affected again.

If a creature causes terror then it automatically causes fear as well, and all the rules described for fear apply. However, you never have to take a Terror and a Fear test from the same enemy or situation - just take a Terror test: if you pass the Terror test then you automatically pass the Fear test, too. As any unit of Troops only ever takes one Terror test in a battle, any subsequent encounters with terrifying monsters or situations will simply count as fear.

A unit must make a Terror test if charged by or wishing to charge an enemy that causes terror.

A unit must make a Terror test at the start of its turn if there is an enemy which causes terror within 6".
Forest Walkers
A lifetime spent in the confines of Athel Loren inevitably teaches how CO move through woodlands without hindrance. All models in the Wood Elf army (except flyers using their flying movement) may ignore movement penalties for moving through woods.
Eternal Rage
Drycha is filled with deep and abiding loathing of all non-forest spirits. Accordingly, she may re-roll all failed 'to hit' rolls in close combat.
Fanatical
For each wound Drycha suffers, she gains an additional attack for the remainder of the game.
Tree Singing (Drycha)
She may cast the Tree Singing spell twice each turn, at a Bound Spell level of 3, in exactly the same manner as a Treeman Ancient.

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Drycha

5

7

4

5

4

3

8

5

8

7

7

1

25x25

Modifiers:

add error Please enable "Allow special characters?"
0 selections of Allow special characters? in force (recursive)
set max(roster) 1
and
1 selections of Allow special characters? in force
0 selections of Non_forest_spirit in force