Skink Priest [LIZARDMEN]

(Entry)
Type: unit
EntryId: d2362554-d9eb-49a0-8e86-27a3690628b9
Hidden: false
Costs: 65 pts

Constraints:

max: 1
Options (5)
Rules (2)
Cold Blooded
For all Leadership tests, Lizardmen units roll 3 dice and choose the lowest 2 scores
Aquatic
Skinks can move over marsh, rivers, lakes, or any other water features without penalty, and will benefit from soft cover while in such terrain.

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Skink Priest

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