Army of the Vampire Coast ARCH GRAND COMMODORE LUTHOR HARKON
A Vampire Coast army can only be led by Luthor Harkon. If he is destroyed, the Undead in the army will slowly start to crumble to dust. To represent this, at the end of the phase when the General is killed, and at the beginning of every Undead turn thereafter, all Undead units on the battlefield must take a Leadership test. If the test is failed, the unit suffers a number of wounds equal to the number they failed the Leadership test by. No saves of any kind (not even Ward Saves) are allowed against such wounds, eg, a Pirate Mob (Ld 2) takes the test and rolls a 7: the unit suffers 5 wounds (7-2=5). Characters never suffer wounds because of a destroyed General. Units can use the Leadership of a character leading the unit for this test, as normal. Note that if the General is taken below one Wound, but manages to regenerate enough Wounds to come back, this rule does not apply. The General has to be dead (ie, removed from the table) for this rule to take effect.
UNDEAD
All units in the Vampire Coast army are Undead and follow the The Laws of Undeath .
Aquatic Skinks can move over marsh, rivers, lakes, or any other water features without penalty, and will benefit from soft cover while in such terrain.
Black Powder Weapons The pirates of the Vampire Coast carry a large assortment of black powder weapons, ranging from pistols to Great Cannon - not a normal sight in the retinues of more traditionally minded (and less clinically insane) Vampire Counts. Though Zombies are not normally known for their ability to shoot straight (or at all) Harkon has long ago woven an enchantment that allows them to do just that, though even the misused magics of the Slann have a hard time making soggy and waterlogged black powder weapons discharge with any reliability.
All black powder weapons that require a roll to hit will always hit on a roll of 6 if the firer has Ballistic Skill 0, regardless of any modifiers. However, any rolls of 1 will result in the gun misfiring - resolve the hit against the firing unit instead of the target.