Heinrich Kemmler (WD#309-UK)

(Unit)
Type: upgrade
Category: Special Characters
Categories: Experimental rules, Special Characters, Lord, Characters
EntryId: 595f-a4e4-5cbc-dab4
Hidden: true
Costs: 550 pts
Options (5)
Weapons and Armour:
Rules (7)
The Master of Necromancy
As long as he has enough Power dice, Kemmler can cast any of his spells, even one that has been cast already in the same Magic phase.
1. Invocation of the Lichemaster
Invocation of the Lichemaster Cast on 3+/7 +/11 +

|Casting Value|Models Created|Wounds Restored|
|---|---|---|
| 3+|1D6 Skeletons or D6 |1D3 Wound|
| 7+|2D6 Skeletons or 2D6|2D3 Wounds|
| 11+|3D6 Skeletons or 3D6|3D3 Wounds|

This spell can be used in two different ways - to add models to an existing unit, to create a new unit or to restore lost Wounds to a model. In all cases, it has a range of 18". The caster must declare if he is using the spell on an existing unit ( declare target unit), or to create a new unit of Skeletons as well as the Casting Value he is attempting (3 +, 7 + or 11 +), before he rolls the dice to cast. The higher the Casting Value chosen, the more effective the result of the spell will be if cast successfully.
|-|M|WS|BS|S|T|W|I|A|Ld|
|---|---|---|---|---|---|---|---|---|---|
|Skeleton |4|2|2|3|3|1|2|1|3|

Invocation of the Lichemaster can be used to:
• Recover wounds in an existing Undead unit or character. If successfully cast, choose one Undead unit or character model (even if engaged in close combat) and then measure the range to it. If the unit is in range, that unit recovers D3/2D3/3D3 wounds (or wounds worth of models), depending on the Difficulty Level chosen.
New models will be armed and equipped exactly like the other models in the unit. Note that this may not take the number of models in the unit above the number it began the game at. The Victory Points value of the unit does not change.
This spell may not be used to increase the frontage of the target unit beyond four models, though it may be used to increase the number of ranks.
• Create a new unit of Skeletons. If successfully cast, choose any point within 18" and place one model on it. Then form the rest of the models around it. The new unit will consist of D6/2D6/3D6 models, depending on the Casting Value chosen. Skeletons will be armed with a hand weapon and shield.
If less than five models are created, the spell has failed to work and no models can be placed on the table. Units created in this way must be deployed at least 1" away from any enemy, but may be in any formation and facing any direction. Immediately calculate the Victory Points value of the new unit (at 8 points per Skeleton) and record it.
2. Desiccating Grasp
Whilst the spell remains in play, any model wounded by Kemmler is killed automatically, with no Armour Saves allowed.
The enemy can take a Ward save, if he has any, but if the wound is not saved the model is dead. This applies to all models, of any size. If a man-sized model is slain in this way it is immediately reanimated as a Skeleton under Kemmler's control and placed in base contact with the Lichemaster. It may be placed in combat with an enemy if Kemmler's controlling player wishes, providing it is also in base contact with Kemmler.
3. Eternal Vigour
Target one of your own Undead units within 18" and that is in close combat. In the next Close Combat phase all models in the unit attack first, even if they have been charged, are armed with great weapons and so on (even Zombies! This is the only exception to the Braindead rule), and can re-roll any failed to hit and to wound rolls
6. Curse of Eternities
This spell can be cast on any one enemy unit within 24" (which may be a unit in combat if the Lichemaster wishes).
If successfully cast, the enemy swiftly starts to age. Roll a dice for each model in the affected unit. A model will suffer a wound on the roll of a 5+. No Armour saves are allowed. Once cast, the spell remains in play. It lasts until dispelled, or until the Wizard decides to end it (which he can do anytime), attempts to cast another spell or is slain.
If not dispelled, at the beginning of the caster's next Magic phase models in the affected unit suffer a wound on a 4+. In the caster's next Magic phase they will suffer a wound on a 3+ and so on, to a minimum of 2+.
No Armour Saves are allowed.
Characters who are part of a unit
4. Withering Gaze
Target one of your own Undead units within 18" and that is in close combat. In the next Close Combat phase all models in the unit attack first, even if they have been charged, are armed with great weapons and so on (even Zombies! This is the only exception to the Braindead rule), and can re-roll any failed to hit and to wound rolls
5. Kemmler's Danse Macabre
This spell can be cast on a friendly Undead unit that is within 24", and which is not already engaged in close combat. The unit can immediately make a move of up to 8" in the same way as a normal move made in the Movement phase (it can wheel, turn, change formation or even reform) although it may ignore any hindering terrain or obstacles whilst it moves.
The unit can charge an enemy within 8" if opportunity permits and the same rules apply as for a normal charge ( except that if the charge is failed the Undead will still move the full 811 ). A unit that is charged by means of Kemmler's Danse Macabre can react to the charge as normal and must take the appropriate Psychology tests.

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Heinrich Kemmler

4

3

3

4

4

3

3

1

9

7

7

1

Spell CastRangeTypeCCTarget
6. Curse of Eternities

13

24"

Remains in play

NO

Enemy unit (even in CC)

Models in affected unit suffer a wound on a 5+

1. Invocation of the Lichemaster

3+/7+/11+

18"

Invokation

NO

Undead allied or New unit

Casting Value Models Created Wounds Restored
3+ 1D6 Skeletons or D6 1D3 Wound
7+ 2D6 Skeletons or 2D6 2D3 Wounds
11+ 3D6 Skeletons or 3D6 3D3 Wounds
2. Desiccating Grasp

6

-

Remains in play

YES

CC

Caster has 1 Attack. If hits, the enemy is killed, with no armour saves allowed. If a man-sized is killed is reanimated as Skeleton under Kemmler's control.

3. Eternal Vigour

7

18"

Buff

NO

Undead allies

All models in affected unit Attacks first and can re-roll missed To Hit rolls

4. Withering Gaze

8

24"

Magic missile

NO

Enemy units

2D6 Strength 4 hits.

5. Kemmler's Danse Macabre

10

24"

Invokation

NO

Undead allies not in CC

Unit not in combat can move 8"

Modifiers:

add error Please enable "Allow special characters?"
0 selections of Allow special characters? in force (recursive)
set hidden false
set min(force) 1