The presence and unflinching courage of the Emperor greatly raise the morale of his soldiers, inspiring the humblest of fighters to mighty acts of heroism. The Emperor is Immune to Panic. All friendly units within 18" of the Emperor can always use his Leadership instead of their own (this replaces his normal General ability of passing on his Leadership within 12"). In addition, all units using Karl Franz's Leadership can re-roll failed Psychology tests (remember that Break tests are not Psychology tests).
Once per battle, the Emperor can invoke the power of Sigmar at the start of the close combat phase. For the duration of this close combat, all of the Emperor's attributes are considered to be 10. Karl Franz's attributes return to their normal state at the end of this same close combat phase. Note that this will grant Karl Franz 7 additional Wounds, but only during this combat phase. Any Wounds he suffers during this combat will be subtracted from these 7 new Wounds.
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