Knights Griffon

(Entry)
Type: upgrade
LinkId: 00e2-01e1-4873-2dc3
Hidden: true
Costs: 10 pts

Constraints:

max: 1
Rules (1)
Well Drilled
+10 points per model (+15 Inner Circle)
The Knights Griffon are so well trained they manoeuvre as a unit with seamless efficiency.
A unit of Knights Griffon may re-form at the beginning of the turn (as described on page 50 of the Warhammer rulebook) they may then move or charge at half rate (Movement of 4, Charge range of 8). If you intend to Charge then you must declare it as normal.

Modifiers:

set hidden false
1+ selections of Knights Griffon in force (recursive)
Used By (3)