The Cursed Company

(Unit)
Type: unit
Category: Regiment of Renown
Categories: Regiment of Renown, Rare
LinkId: fa7b-da26-70b0-9007
Hidden: false
Costs: 150 pts

Constraints:

max(roster): 1
Options (2)
Rules (7)
Immune to Panic
The unit do not take Panic tests.
Fear
Unit causes Fear
Unbreakable
Some creatures are utterly fearless and will never give up a battle, no matter how hopeless the situation might be. This could be because of the troops' extreme bravery, or because the creatures fighting are not truly alive.
These troops never break in close combat, and they are also immune to panic, terror and fear or any other Psychology rules.
If defeated in close combat (even by fear-causing creatures that outnumber them) unbreakable troops continue to fight on regardless of results.
They may never, however. declare that they are fleeing as a charge reaction, as they will literally die fighting under any circumstances.
"Join us in damnation..."
If any model within the Cursed Company (including Kreugar himself) slays a model with only 1 wound on its starting profile, then one Skeleton is created in its place. Models created in this way are added to the Cursed Company, and are armed in the same manner as the Company. The Victory points value of the unit is unaffected. This rule counts only for models that are killed in close combat, and not for models killed in any other way (for example, running down fleeing troops).
Independent
The Cursed Company is a completely independently acting unit. Richter and the Cursed Company will never use the Leadership of the General, even if it is better than his own. Additionally, the Cursed Company cannot be joined by any characters.
For Hire (The Cursed Company)
Any Warhammer army other than Bretonnians, Vampire Counts and Tomb Kings of Khemri may hire the Cursed Company, and the regiment counts as a Rare Troops choice. (Richter has an eternal hatred for those who subjected him to his fate, and so will not fight for the Undead.) Dogs of War armies may choose the Cursed Company, in which case it counts as a Special choice.
Undead (Regiments of Renown)
The Cursed Company is Undead, and as such the following rules apply to them:


Leader
If Richter is killed, the Cursed Company will quickly begin to crumble to dust. At the end of the phase when Richter is killed, and at the beginning of each of their turns thereafter, the Cursed Company must take a Leadership test. If the test is failed, the unit suffers a number of wounds equal to the number they failed the Leadership test by. No saves of any kind are allowed against these wounds.


Break Tests
The Cursed Company cannot be broken. If the Cursed Company is beaten in combat, it suffers one extra wound for every point they lost the combat by, with no saves of any kind allowed (remember that with the Banner of Malediction, this number is reduced by one).


Immune to Psychology
The Cursed Company is Immune to Psychology. The only exception to this is that Richter Kreugar hates Undead.


Charge Reactions
The Cursed Company can only react by holding their ground.


Marching
The Cursed Company can march as long as Richter is still alive. If Richter dies, the Cursed Company cannot make march moves.


Cause Fear
The Cursed Company and Richter cause fear.

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Ritcher Kreugar

4

5

3

4

4

2

4

3

9

4

4

1

Modifiers:

add category Special
force is 5318-2e71-89f6-5a7c
set-primary category Special
force is 5318-2e71-89f6-5a7c
Used By (11)
Chaos Dwarfs(Catalogue)
Dark Elves(Catalogue)
Dogs of War(Catalogue)
Dwarfs (2001)(Catalogue)
Dwarfs (2006)(Catalogue)
High Elves(Catalogue)
Lizardmen(Catalogue)
Orcs and Goblins(Catalogue)
Skaven(Catalogue)
The Empire(Catalogue)
Wood Elves(Catalogue)