Giant Rats

(Unit)
Type: unit
Category: Core
Categories: Core, Non-Skirmisher_nor_character (SoC)
EntryId: f2c6-e214-f683-c0d7
Hidden: false

Constraints:

max: 0
Options (3)
Rules (3)
Mixed Units
Giant Rats and packmasters fight in mixed units. In these packmasters and any character that joins the unit may be placed anywhere within the unit (normally tends to be the back). Missile hits and impact hits are randomized 1-5 Giant rats, 6 Packmasters. The rats use the Packmasters leadership.
Loss of Packmaster Rats
Of all packmasters are killed and there are no characters inthe unit the Rats must charge the nearest enemy unit. If no Enemy is within range they must move towards the nearest enemy in the compulsory Movememnt phase.
Mainstay Unit
The number of Clanrat units in the army restricts the maximum number of multiples of any other unit that can be included in the army.
For example, if you have one unit of Clanrats, you can include one unit of Globadicrs, one of Stormvermin, one of Gutter Runners. etc. If you have two units of Clanrats then you can include up to two units of Globadlers, up to two units of Gutter Runners, up to two Warp4ightning Cannons. etc.
AlI normal restrictions still apply on top of this.

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Giant Rat

6

3

0

3

3

1

4

1

3

7

7

1

20x20

Packmaster

6

3

3

3

3

1

4

1

5

7

7

1

20x20

Modifiers:

add category Mainstay
add category Special
append name (Mainstay unit)
increment max 1
repeat for every 1 selections of Mainstay in roster
remove category Core
set-primary category Special