Mutant Rat Ogres

(Unit)
Type: unit
Category: Special
Categories: Special
EntryId: 7a4a-301b-af31-9ee0
Hidden: true
Options (3)
Rules (4)
Mixed Units
Giant Rats and packmasters fight in mixed units. In these packmasters and any character that joins the unit may be placed anywhere within the unit (normally tends to be the back). Missile hits and impact hits are randomized 1-5 Giant rats, 6 Packmasters. The rats use the Packmasters leadership.
Loss of Packmaster Ogres
If all Packmasters are killed and there are no characters in the unit the Rat ogres suffer from Stupidity.
Fear
Unit causes Fear
Regeneration
A creature with this ability may try to regenerate any wound on a 1d6 roll of 4+. Only one attempt may be made on each wound to regenerate it.
Troops that are able to can regenerate damage if not too badly hurt. Work this out as follows. When attacked in close combat, shot at, or the target of spells, calculate the number of wounds suffered as normal. Once all attacks for the phase have been made, the creature may try to regenerate. Roll a D6 for each wound suffered during that phase. If a 4 or more is rolled, that wound has regenerated. You may only try to regenerate any single wound once. Any regenerated wounds are reinstated, and models removed as casualties are replaced if enough wounds are regenerated.
The results of combat, panic, etc are worked out after creatures have regenerated (the number of wounds inflicted does not include any that arc regenerated).

Modifiers:

set hidden false