Cauldron of a thousand poxes

(Entry)
Type: upgrade
EntryId: 5e69-4f80-6d46-c2e9
Hidden: false
Costs: 200 pts2 Casting Dice

Constraints:

max(roster): 1
max: 1
Rules (4)
Cauldron of a thousand poxes
This works exactly like a Screaming Bell, with the exceptions noted below:
- The Cauldron can be fielded only with a unit of Plague Monks. The unit never loses its Frenzy, even if defeated in combat, so long as it is with the Cauldron.
- The Cauldron is not used in the Shooting phase (ignore the Ringing the Bell chart), but instead allows the Pontifex to cast the Plague spell once in each Skaven Magic phase exactly like a Bound Spell item. If it is hit by a Strength 7 weapon and passes its Ward Save, the Cauldron suffers no further effect.
- To determine the Power level of the Plague, the Pontifex can decide how many dice he is going to roll: one, two or three. The total of the dice rolled is the Power level of the spell for that phase. If a 13 is rolled, the Plague is Irresistible! If the dice rolled include a double or a treble result, the Pontifex and the unit pushing the Cauldron will suffer exactly the same effects as those caused by a double/treble result when ringing the Screaming Bell (representing the Pontifex losing control over the virulent poxes of the Cauldron).
Screamin Bell
Honestly there are too many rules see page 30-31 for the full rules or dont use this item. https://6th.whfb.app/special-rules/special-rules-screaming-bell
Large Target
Add +1 to be hit for shooting
Magical Resistance (2)
Generates two dispel dice when spells cast at the unit

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Cauldron of a thousand poxes

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