Warlord Queek Head-Taker

(Unit)
Type: unit
Category: Special Characters
Categories: Characters, Lord, Special Characters
EntryId: 5e59-3bfc-3dc5-2c04
Hidden: false
Costs: 300 pts

Constraints:

max: 0
Options (5)
Rules (3)
Challenge-challenge!
Whenever Warlord Queek is in hand-to-hand combat he will always issue a challenge to single combat against any enemy characters, whether you want him to or not (see page 99 of the Warhammer rulebook for more details on challenges) and accept it if the enemy declares the challenge first. When Queek is fighting in a challenge he fights with the fury of the deeply conceited, so can re-roll any failed rolls to hit and to wound.
Hatred (Dwarfs, Orcs and Goblins)
Troops fighting in close combat with a hated foe may re-roll any misses When they attack in the first turn of any combat. This bonus only applies in the first turn of a combat and represents the unit venting its pent up hatred on the foe. After the initial round of blood mad hacking they lose some impetus and subsequently fight as normal for the rest of the combat. Troops who hate their enemy must always pursue them if they flee. They cannot attempt to avoid pursuit by testing their Leadership as other troops can. They must even pursue if behind a defended obstacle. Remember that Warlord Queek only hates Dwarfs, Orcs and Goblins. (BRB p.84)
Two Weapons
He uses both the Gouger and Dwarf Slayer at the same time, obtaining a total of 5 Attacks in close combat. All these attacks allow no Armour save, as well as wounding Dwarfs on a 2+.

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Warlord Queek Head-Taker

5

7

4

4

4

3

8

4(5)

7

4

5

Modifiers:

add error Please enable "Allow special characters?"
0 selections of Allow special characters? in force (recursive)
set hidden true
set max 1
1 selections of Allow special characters? in force