Subject to frenzy. +1 Attack Frenzied troops must pursue broken units.
Unit causes Terror. Troops who are confronted by monsters or situations that cause terror must test to see whether they overcome their terror. If they fail, they are completely terrified and are reduced to gibbering wrecks. Troops only ever test for terror once in a battle. Once they've overcome their terror they are not affected again. If a creature causes terror then it automatically causes fear as well, and all the rules described for fear apply. However, you never have to take a Terror and a Fear test from the same enemy or situation - just take a Terror test: if you pass the Terror test then you automatically pass the Fear test, too. As any unit of Troops only ever takes one Terror test in a battle, any subsequent encounters with terrifying monsters or situations will simply count as fear. A unit must make a Terror test if charged by or wishing to charge an enemy that causes terror. A unit must make a Terror test at the start of its turn if there is an enemy which causes terror within 6".
Troops fighting in close combat with a hated foe may re-roll any misses When they attack in the first turn of any combat. This bonus only applies in the first turn of a combat and represents the unit venting its pent up hatred on the foe. After the initial round of blood mad hacking they lose some impetus and subsequently fight as normal for the rest of the combat. Troops who hate their enemy must always pursue them if they flee. They cannot attempt to avoid pursuit by testing their Leadership as other troops can. They must even pursue if behind a defended obstacle.
The Plague Lord is so favoured by his vile god that he has a 5+ Ward Save. In addition, neither Nurglitch nor any unit he joins will ever suffer wounds from spells cast from the Skaven Spell List (except WarpLightning) or Lore of Nurgle. Furthermore, they automatically pass the test for the effects of plaguecensers.
Nurglitch fs alwayy affected by Frenzy and Hatred. Such is therinkpigational effect Nurglitch has on his army that they will never lose their Frenzy whilst Nurglitch is still aliveyg
Nurglitch carries the Grim Ague, a horrible disease that permeates even the air thar he breathes. Any non-Clan Pestilens or non-Bubonic Court unit with a model within 6" of Nurglitch is at -1 WS. Furthermore, any such model in base contact with Nurglitch at the end of any turn automatically takes a Strength 4 hit with no Armour Saves allowed. The Grim Ague does not affect Red Crested Skinks.
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