Description: On any roll of a Misfire, the Hellcannon does not fire as intended. Roll on the following chart:
|D6|Result|
|---|---|
|1|The Hellcannon breaks its bonds, kills its crew and attempts to charge the nearest unit (see Rampage).|
|2|The Hellcannon fights against its chains, shaking itself apart. It takes D6 wounds with no Armour or Ward saves allowed.|
|3|The Daemon within the Hellcannon goes berserk. Remove all of its crew. It may immediately Spew Ichor.|
|4|A massive backdraft from the Hellcannon sucks one of its crew into its furnace. Remove him.|
|5|The Hellcannon's arcane workings snarl and grind; it loses its Daemonic Aura and any other ward saves for the rest of the battle.|
|6|The Hellcannon's Chaotic energies go haywire, inflicting a wound on every magic user on the battlefield with no Armour or Ward saves allowed.|