Hits by the Spirit Sword wound automatically.Any enemy thatsuffers one or more unsaved wounds from the Spirit Swordmust roll a D6 and add their Leadership-the wielder does thesame.For each point the wielder wins by, his opponent loses anadditional wound, with no Armour Saves or Ward Savesallowed.For each point his opponent wins by, the wielder loses a wound, with no Armour Saves or Ward Saves allowed.
Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer Fantasy Battles (6th definitive edition) and many more games.
Try the builder