Rampage

(Rule)
Description: Once a Mammoth is badly wounded it is likely to become uncontrollably wild, and begin to rampage out of control. At the start of the Chaos players turn roll a D6. If the score is higher than the Mammoths remaining wounds it goes berserk and begins to rampage out of control. Once the Mammoth starts rampaging do not roll again, it remains berserk until it is killed or leaves the table. Note, do not roll until the Mammoth has 5 wounds or less remaining. As compulsory movement the Mammoth moves 2D6 inches in a random direction as determined by the scatter dice. The Mammoth counts as charging and tramples any unit (friend or foe) it moves into. If the random movement takes the Mammoth into a wall or building then it butts the obstacle instead.