On any turn that Terradons charge, work out combat as normal. If the Terradons lose combat or it is a draw, they do not take a break test but automatically fall back (counts as fleeing, does not cause panic in nearby units, and Terradons automatically rally). The enemy cannot puruse. If the Terradons won combat, they may elect to fall back. Regardless of whether they chose to fall back or not, the enemy must take a Break test as normal. If the Terradons elected to stay then work out the results of the Break and any pursuits as normal. This special attack may only be used on a the turn that Terradons charge.
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