Description: Flame Cannons shoot in a similar way to cannons, but instead of firing a cannon ball they shoot a gout of flame - use the Flame template to represent this.
|Range|Strength|Wounds|Armour Save|
|---|---|---|---|
|12"|5|D3|-2|
To fire the cannon, first turn it on the spot so that it points at your intended target. Now declare how far you wish to shoot, up to a maximum of 12", eg, 12", 10", 7", etc. This represents the gunners elevating the barrel to get the required trajectory. The jet of inflammable liquid will travel the distance you have nominated plus the score of an Artillery dice (marked 2, 4, 6, 8, 10 and Misfire).
Roll the Artillery dice and add the score to the distance you have nominated. The jet travels the total distance and will land short, hit the target, or pass over it depending on how accurately you have guessed the range and what effect the dice roll has.
When you have established where the jet of flaming liquid hits the ground, place the Flame template on that spot. The jet sprays out from this point and scorches a line through any targets in its way. To determine the swathe cut by the burning liquid, place the Flame template with the narrow end on the point where the jet hit the ground and the wide end pointing directly away from the cannon so that the flame continues in a straight line. Any models completely under the template are automatically hit and models partially covered are hit on the roll of a 4+. Any model struck by the flame takes a Strength 5 hit and any model wounded by the flame takes D3 wounds. Saving throws apply as normal (ie, -2 Armour Save).
A unit that suffers casualties from the Flame Cannon, must take an immediate Panic test to represent the horrific effects of this weapon.