Drunken Dwarfs

(Rule)
Description: On their travels some of the Dwarf bodyguard may have dipped into their supplies to fortify themselves for the journey ahead. Roll a D6 at the start of the game for every Dwarf model in Bolgan's Expedition (excluding Bolgan and the beer cart crew) on a roll of 1 that Dwarf is drunk. **DRUNKEN DWARF TABLE (Roll a D6)** |D6|Effect| |---|---| |1|**Stupor** the Dwarf sits down in a drunken stupor. They may not move or shoot this turn and count as knocked down.| |2|**Wander** The Dwarf wanders off in a random direction, fighting imaginary phantoms. Roll a D6 and the scatter dice to determine how far and in what direction that the Dwarf moves. If this move takes him into an enemy then he counts as charging.| |3-5|No ill effects.| |6|**Enraged** the Dwarf becomes enraged and throws himself towards the enemy with drunken abandon. He moves D6" immediately towards the closest enemy and if he gets in close combat adds +1 to his Strength for the first round of combat only.| All drunk Dwarfs are immune to panic but suffer a -1 to hit in close combat and shooting. Before charges are declared, roll a D6 each turn for each Dwarf and consult the Drunken Dwarf Table to determine their behaviour (add +1 if there are enemies within charge range).