Description: Cast on a 12+
This spell is targeted at a single hill anywhere on the table. Any unit at least partially on the hill may do nothing in its following turn except cling to the ground to avoid tumbling off the slopes, falling down cracks in the earth, or being crushed by lumps of falling rock. No unit on the hill (even partially) may move, shoot, or cast spells until the caster's next Magic Phase. Units engaged in close combat and at least partially on the hill suffer -1 to hit, though they will flee and pursue as normal.