If there are any enemy in base contact he will always bite enemy models in preference to friends. If there are no enemy in base contact he may bite other Orcs, Goblins, etc, if they are touching. This tends to happen if Skarsnik joins a unit and fights with it. Roll a dice at the start of Gobbla's Close Combat phase. On the roll of a 6 Gobbla makes his 3 Attacks against any friendly models touching him. Distribute these attacks randomly if it makes a difference. No Break test is necessary due to Gobbla's indiscretions.
Gobbla is chained to Skarsnik and so always moves with him. The two models are placed together side by side. Should Skarsnik be slain then Gobbla will bite through his chains and must roll on the Monster Reaction chart on pg105 of the rulebook. Gobbla moves 2D6" per turn once free of Skarsnik. Roll each turn to see how far he moves. If this movement brings Gobbla in contact with an enemy unit then he is treated as having charged in the following Close Combat phase. In addition, if his master has been killed then Gobbla is so enraged that he becomes Unbreakable.
In battle Skarsnik and Gobbla are treated as a single unit and remain in base contact at all times, ranked up alongside each other. However, they may still join units of troops just like other characters. Use Skarsnik's Leadership for any tests as long as he's alive.
The normal restrictions that apply to shooting at individual character models apply to shooting at Skarsnik and Gobbla too. However, while there are two of them the normal -1 to hit a single model does not apply. If Skarsnik and Gobbla are on their own then any enemy missile hits are divided equally between them, with any odd hit being distributed at random.
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