2.Gork'll Fix it

(Entry)
Type:

upgrade

EntryId:

ade1-6a38-a1c7-b6e2

Hidden:

false

Constraints:

max: 1
Rules (1)
GORK'LL FIX IT
Spell Level 2
Casting Value: 6+
Cast this on any one of your own units that is in close combat within 24" of the Shaman. The unit can re-roll its armour saves that round. If the unit doesn't get an armour save it gets a 6+ Ward save that round instead.
Used By (1)

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